A quick video of the first part of the Installation.
The response to a player pressing one of the Bee Buttons
The interface feedback to a player pressing that bee button location on the custom table.
Dustin Williams is the Sound Designer for this project and with Unity’s FMOD integration, he’s integrated parameterized sound space and dynamically pitch shifted sound effects into the project.
When left idle, a hand print appears to prompt passers bye or onlookers to touch the interface.
Indicators of progress in the “Tug of War” stage. Both an indicator turning green in phases and the background slowly shifting from natural to industrial.
There’s a lot left to learn and do on this project, but it’s immensely interesting and rewarding to get to play in such a unique design space and with such talented artists.
Fine Art meets Interactivity in this beautiful project.
Role Interaction Designer, Programmer, Unity Dev
For Guerrilla Nouveau – DigiPen
Date Fall 2016 – Present
Type Interactive Art Exhibit – Unity & Arduino