Hamlet: The Visual Novel
It was also my first major experience with User Experience flow, testing, rapid prototyping and iteration, and UI design.
Though this project didn’t quite meet the bar to gain me admission to USC’s graduate game design program, the Unity, UX, and Rapid prototyping skills I learned were a huge asset when I attended DigiPen.
First step using placeholder assets. At this stage, I used 2 character text boxes to try and provide context. This turned out to be confusing as users looked back and forth from box to box.
After my artist delivered some initial sketches, I immediately threw them in the game to get a sense of sizing and proportions. By this point a lot of core features are actually done, such as 1/3 the screen being used for menu and footnotes.
As the artwork developed, so did the features. I started using the left hand area when there wasn’t a footnote being moused over to provide general play information. At this point, character entrances and exits are also complete. Added a “Bill Shakespear” companion to lend a little personality to the footnote information.
Very near finalization, character dialogue plays as a indicator moves down the line numbers. Final art is in. Line numbers with *s have footnotes attached that can be activated with mouse over.